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WIP CTF_Call2Arms

Discussion in 'WIP (Work in Progress)' started by Nosher, Mar 17, 2008.

  1. Nosher

    Nosher L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    20
    This is a first map effort - it is a joint effort. Here are some early screenies followed by some 'afters'......

    Here is the red intel room BEFORE......

    [​IMG]


    and now....

    [​IMG]


    ...and the Blue Intel room...now..

    [​IMG]


    The 'Cavern' before....

    [​IMG]


    and after......

    [​IMG]


    Cavern - from the higher level, before....

    [​IMG]


    And now...

    [​IMG]


    and finally Blue generator room.......

    [​IMG]


    Date and time of the FIRST alpha test for gameplay for CTF_Call2Arms is very soon, where we want to make sure it plays CTF well....

    Comments and feedback would be welcome

    Nosher & Stinky
     
  2. Spike

    Spike L10: Glamorous Member

    Messages:
    716
    Positive Ratings:
    82
    I like it, it's very well lighted, but I don't like the water texture, seems more like a HL2 texture.
     
  3. R3dRuM

    R3dRuM L6: Sharp Member

    Messages:
    303
    Positive Ratings:
    19
    Map looks great but those sharp corners are bothering me... why would someone make a corner like that? (architectural wise) I know you have squared the end off but it still looks unrealistic or impractical. Anyway, all other stuff looking great, just add some details and your good.
     
  4. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,309
    Awesome job so far! Especially for a first map. I like the volumetric light/dust particle effect going on in the main cavern. Be careful with the sloped ceilings as in the blue generator room, they can really screw up visibility calculations.
     
  5. poopster101

    poopster101 L4: Comfortable Member

    Messages:
    155
    Positive Ratings:
    5
    very nice looking
    cant wait to play it
     
  6. Nosher

    Nosher L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    20
    Point taken - and I will look at other TF2 water textures.....

    That said, Stinky and I are working flat out to get it ready to test game play (just to make sure the CTF gaming element works)

    Cheers for the feedback
    Nosh
     
  7. Nosher

    Nosher L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    20
    Mmmmm - to be fair, you need to see that particular wall creation and structure 'in game' - it has not been made to look structurally accurate, but more of a class balancer within TF2....the alcove can now house a sentry, transporter, supply station, Spy recharging cloak (if crouched, you cannot be seen from the window), etc etc...

    Thanks for the feedback!
    Nosh
     
  8. Nosher

    Nosher L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    20
    Point taken on the sloping ceilings....

    Thanks for the feedback..

    Nosh.
     
  9. Nosher

    Nosher L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    20
    Invite coming your way for the test night.....

    Thanks
    Nosh.