- Dec 11, 2007
- 32
- 2
Hello, this is my 1st map, its a very basic small symmetric ctf map with multiple access routes to the enemy base. So far a lot of props are missing, lacks details, has texture issues, and the lighting looks like crap, but i want to know if its even at least fun to play to keep improving it, or just scrap it hehe, so here it is. Any advice or critic is welcome, thanks. 
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Updated to Beta 2.0
http://www.fpsbanana.com/maps/43608
Beta 2.0 CHANGES
- Added condition for sudden death (SetStalemateOnTimelimit).
- Improved and added more signaling.
- Added more player_clips.
- Changed all the lighting.
- Re-textured almost everything.
- Opened another route in the middle building.
- Added a small ammo box in the room upstairs the intel room.
- Added a small health pack outside the middle building, behind the barrels.
- Added more detail (props, overlays and brushes).
- Changed the middle closed vent for an open catwalk.
- Added more spectator cameras.
- Built cubemaps.
===============================
Updated to Beta 2.0
http://www.fpsbanana.com/maps/43608
Beta 2.0 CHANGES
- Added condition for sudden death (SetStalemateOnTimelimit).
- Improved and added more signaling.
- Added more player_clips.
- Changed all the lighting.
- Re-textured almost everything.
- Opened another route in the middle building.
- Added a small ammo box in the room upstairs the intel room.
- Added a small health pack outside the middle building, behind the barrels.
- Added more detail (props, overlays and brushes).
- Changed the middle closed vent for an open catwalk.
- Added more spectator cameras.
- Built cubemaps.

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