you thought it was too small?
dude, I cannot tell you how wrong you are, the main thing we were hearing in game (other than the missing textures/cubemaps) was that the map was huge and everyone was getting lost. You need to reduce the size of it by about 50% (so everything that is 1024 units becomes 512, 256 becomes 128...) then I think you will have a more playable map.
Also - never release something for testing that has missing textures or cubemap problems..never, just never - you know why? we had about 6 people in vent (voice comms thing) and all we were saying was "ow my eyes" it makes everyone complain about the purple checkers rather than the other problems
You have model textures ALL over your map, you need to remove ALL of them, use the texture window, find a model texture and click the replace button that way you can replace every face with that texture in one go. you want to be replacing textures with "model/" or "prop/" in their name with ones like "metal/" "wood/"
There is no sensible theme for this map, you start of underground, then your outside in a huge glass thing, then there are two freestanding buildings, then a HUGE thing wich looks really odd because its like an upside down pyramid :s it really makes no sense.
The elevator mechanic is messed up, it really doesn't work and is very confusing, it kept going down just after it started going up and never really went anywere usefull and yeah, just a mess.
I believe some of the scout taunts would go nicely at the end of this post, but I'll leave them to your imagination
Also - never release something for testing that has missing textures or cubemap problems..never, just never - you know why? we had about 6 people in vent (voice comms thing) and all we were saying was "ow my eyes" it makes everyone complain about the purple checkers rather than the other problems
You have model textures ALL over your map, you need to remove ALL of them, use the texture window, find a model texture and click the replace button that way you can replace every face with that texture in one go. you want to be replacing textures with "model/" or "prop/" in their name with ones like "metal/" "wood/"
There is no sensible theme for this map, you start of underground, then your outside in a huge glass thing, then there are two freestanding buildings, then a HUGE thing wich looks really odd because its like an upside down pyramid :s it really makes no sense.
The elevator mechanic is messed up, it really doesn't work and is very confusing, it kept going down just after it started going up and never really went anywere usefull and yeah, just a mess.
I believe some of the scout taunts would go nicely at the end of this post, but I'll leave them to your imagination