Hey, i'm fairly new here; my roommate got me into mapping recently, i've been working on this for a few days and i'd kind of like some feedback. It's very much a WIP at this point, nowhere near playable yet. The basic premise is that it's going to be a 3-5 point map with 5 levels, stacked vertically and the assaulting team moving from top to bottom. There's a main catwalk on each level along with sets of corridors leading to ways between levels. One of the main things i need to work on is keeping/limiting jumping down to lower levels
Bottom Level (E)
Need to add cover to the catwalks, currently its too soldier/sniper friendly
Room inside corridors on Bottom Level
There's also a room for a CP down these corridors, currently has 2 different entrances, might be too confined.
Cap point on 3rd (middle) level
I intend this one to be somewhat chaotic as its in the middle of the main map area and is highly accessable, might end up being a problem though
Cap point on 4th level
This has a corridor leading from the main/middle area, one leading to an elevator from the above level and one that has yet to be added that will link to a corridor in the room in the next picture
Cover/server room, will have a corridor coming out the back of it on 4th level
Hallway on 3rd level with cool window thingy
Nowhere near valve worthy, but i'm hopeful that it'll turn out to be a decent map. I'd welcome any input that you guys have.
Thanks
Bottom Level (E)

Need to add cover to the catwalks, currently its too soldier/sniper friendly
Room inside corridors on Bottom Level

There's also a room for a CP down these corridors, currently has 2 different entrances, might be too confined.
Cap point on 3rd (middle) level

I intend this one to be somewhat chaotic as its in the middle of the main map area and is highly accessable, might end up being a problem though
Cap point on 4th level

This has a corridor leading from the main/middle area, one leading to an elevator from the above level and one that has yet to be added that will link to a corridor in the room in the next picture
Cover/server room, will have a corridor coming out the back of it on 4th level

Hallway on 3rd level with cool window thingy

Nowhere near valve worthy, but i'm hopeful that it'll turn out to be a decent map. I'd welcome any input that you guys have.
Thanks