This is the map I'm working on with a friend. It is in very early stages. It will be a 4 CP map with 4 main rooms. Red will defend, and Blu will attack. We are still in doubt how we are going to split the map gameplay wise. Do we want a multi-stage map? Or just one long haul towards the enemy base? Maybe some short forced break half-way the map? The map is aimed at 24 players, but we will make sure 32 players also can have some fun.
The story of the map is that Blu finds out that Red is mining BluTonium to build some bad ass rockets. Blu doesn't like this, so they decide to do something about it. They start out in a mining village, go through a mining area, end up at a train yard which then connects to the underground missle depot.
Here are some screens of the 2nd part of the map, the mining area. Still figuring out where I want to create choke points etc. and how to create those (building? rocks? walls?) because it's still very open.
The story of the map is that Blu finds out that Red is mining BluTonium to build some bad ass rockets. Blu doesn't like this, so they decide to do something about it. They start out in a mining village, go through a mining area, end up at a train yard which then connects to the underground missle depot.
Here are some screens of the 2nd part of the map, the mining area. Still figuring out where I want to create choke points etc. and how to create those (building? rocks? walls?) because it's still very open.


