Hunted remake progress
Hey guys... so I don't want to start any crap here but I'm the guy that Schwa referred to who has (more or less) finished a Hunted remake.
I looked around the net for people doing this already and didn't find anyone outside of some guy who was doing an entire mod around it (and the last progress reported on that was sometime last year I think). So since it is clear that Valve isn't going to do a direct Hunted remake I thought I'd give it a try.
You can find some screenshots
here.
I've stayed pretty true to the original; there are some slight changes in layout (e.g. the ruins are a little different) but the major connectivity is the same.
I have the class restrictions in place. Currently a medic carries the intel, the other classes are restricted to soldiers, hwguys and demos. The purpose of the inclusion of demos is to balance out the lack of a 5-sniper limit on the assassin team; we'll see in playtesting how that works out. Obviously I'm still in a beta mode so changes could be made to this. I felt pyros would be redundant to the role of HWGuys for this map.
Voogru, I understand you already have some entity ideas, and I'd like to hear about the things I maybe haven't figured out (like how to strip the intel carrier of all weapons except melee without turning cheats on and back off, or how to prevent intentional dropping of the intel).
When the map has gone through some testing I'll make it available for an open beta.
Edit: I made a new thread about this
here, so I'd say if you want to discuss my version specifically probably it'd be better to move that over there.