Update?
Well THIS thread has fallen out of use. The only thing keeping it alive were my constant updates anyway.
I've decided that there were many flaws in the previous version of skyline, and as a result I've decided to remake it entirely:
One of the biggest problems was that it was so
tall really. I intend to make it shorter this time. With this newly adjusted height I should be able to make more artistic additions that severely limited the previous one. The buildings are so tall, and really the designers intended to have much smaller buildings, and buildings such as skyscrapers have from the start only found use in 3d skyboxes and other decorations. I plan to shorten the height aspect to that of a 'normal' building that is featured in gameplay.
Also noteworthy is that, with the player being so far up, the horizon in the skybox horizon was significantly higher (the horizon seems to always be straight ahead of the camera view--never lower), which caused everything below the horizon to be smeared and messed up, which is why I was always creating 3d skyboxes that left the player with the feeling he was in a giant crater or sinkhole.
Another problem was that it just seemed so unlikely that two companies would go through the process of making really big skyscrapers that connected, and then start to fight over them. I plan to fix this by having the whole map look like the same building (probably gray. If not, then blue) with each side of the map looking like each team has recently taken it over and has begun to claim territory (in other words, each side will be designed the same, but with things like graffiti, posters, overturned tables/other furniture, and things like that showing who is in real control)
Here's the plan for the new layout for bases. (NOTE: Though no staircase/ramp leading from the inside to the top of the base is shown, I
do still intend to have such a feature. I'm not going to have the entire map fought indoors)
•Blue is the outside of the building.
• Green is interior.
• The red cylinders are large pipes which will run underneath the 'bridges'
• Purple is the ground.
With the lowered hieght, and addition of pipes and stuff, I'm considering changing the name to arena_wetworks and having the theme be oil drilling or something else like that, which makes me wonder if I should make a new thread.
I also believe that I will take up the updating-the-first-post method of WIP threads...if I ever get around to actually working on this map. I really want to make this map, I really do. I haven't heard or played of a map for TF2 like it, and I believe it can go places. This is why I'm not giving up.
Anyway, hope everything works out!
PS: If you guys want, I could upload the map as is. I intend to remake it, but all the geographical aspects should, for the most part, remain. So testing it now should still allow for any problems with the futures version's layout to be discovered.