T
The Asylum
Who says achievement maps can't look nice?
My aim here is to not only make an acheivement whoring map that isn't a pain to look at, but also fixes a lot of the problems associated with achaiement maps (namely griefers)
A common grief strategy is to place sentires in front of the spawn points. Say hello to Mr. func_nobuild! In these little corners are the only places where Engies can build stuff.
An even then, the spawnroom is protected by a glass wall, so players can clearly see a Fungineer setting up.
There's a little pond in the middle for underwater acheivements too
Demomen trying to spawncamp you? FIXED. Meet Mr. func_clip_vphyiscs
XFD OWNED
There's also three control points (Red, neutral, and Blu), and a super-secret hidden fourth one that nobody can cap, thus keeping a team from "winning".
As for the Intel related achevements? Capping three times results in the "enemy" spawn completley locking up.
No humiliation kills for you.
Hopefully I've have this all ready for the Scout update

My aim here is to not only make an acheivement whoring map that isn't a pain to look at, but also fixes a lot of the problems associated with achaiement maps (namely griefers)
A common grief strategy is to place sentires in front of the spawn points. Say hello to Mr. func_nobuild! In these little corners are the only places where Engies can build stuff.

An even then, the spawnroom is protected by a glass wall, so players can clearly see a Fungineer setting up.

There's a little pond in the middle for underwater acheivements too

Demomen trying to spawncamp you? FIXED. Meet Mr. func_clip_vphyiscs


XFD OWNED

There's also three control points (Red, neutral, and Blu), and a super-secret hidden fourth one that nobody can cap, thus keeping a team from "winning".

As for the Intel related achevements? Capping three times results in the "enemy" spawn completley locking up.

No humiliation kills for you.
Hopefully I've have this all ready for the Scout update