Wind tunnel

Discussion in 'Mapping Questions & Discussion' started by riggs, Apr 27, 2008.

  1. riggs

    riggs L1: Registered

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    Hi all,

    I am having trouble creting a wind tunnel , as a test created a long brush with env_wind as a texture, then attached it to a trigger wind , but I really can't see anything happening when I got through it

    any clues ?

    thanks

    Riggs
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    mayby you can use trigger_push?
     
  3. YM

    aa YM LVL100 YM

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    trigger_push like lolz said will do the trick fine, give it a pushing force of about 500+ to push the player, if you want a trigger push to lift the player off the ground (like those skydive sim rooms with the fan blasting upwards) then you will need a point_clientcommand and a trigger_multiple brush around the area you want the player to be lifted from then give the trigger_multiple the following output:

    OnStartTouching | <name of point_clientcommand> | command | +jump | 0:00 delay
     
  4. timtim

    timtim L1: Registered

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    well i've worked with trigger_push pointing up as well however you need higher values. something like 1000-2000. However i'm not sure if the method above is better.