WHY THIS HAPPENS?????????????

PyraXx | #updatetf2

L1: Registered
Jun 6, 2024
22
5
1719087657868.jpeg

In-game

1719087716839.png

In hammer

WHY THIS IS HAPPENING IM DRIVING CARZY RN PLEASE HELP
 

PyraXx | #updatetf2

L1: Registered
Jun 6, 2024
22
5
Please give us a compile log.

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Running command:

cd "X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64"
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Running command:

"X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "X:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.vmf"
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Valve Software - vbsp.exe (Apr 22 2024)
8 threads
Using shader api: shaderapiempty.dll
materialPath: X:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (115439 bytes)
Static prop models/props_spytech/time_card_rack.mdl outside the map (100.00, -1480.00, 54.43)
Static prop models/props_spytech/fire_bell02.mdl outside the map (-110.00, -1464.00, 165.83)
Static prop models/props_2fort/chalkboard01.mdl outside the map (-262.00, -1244.00, 133.87)
Static prop models/props_spytech/intercom.mdl outside the map (241.00, -1492.00, 91.43)
Static prop models/props_spytech/time_card_rack.mdl outside the map (-100.00, 1496.00, 54.43)
Static prop models/props_spytech/fire_bell02.mdl outside the map (110.00, 1480.00, 165.83)
Static prop models/props_2fort/chalkboard01.mdl outside the map (262.00, 1260.00, 133.87)
Static prop models/props_spytech/intercom.mdl outside the map (-241.00, 1508.00, 91.43)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 624 texinfos to 320
Reduced 42 texdatas to 31 (1112 bytes to 681)
Writing X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.bsp
Wrote ZIP buffer, estimated size 2588, actual size 1972
0 seconds elapsed

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Running command:

cd "X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64"
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Running command:

"X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\vvis.exe" -game "X:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\hammerplusplus\maps\koth_suggest"
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Valve Software - vvis.exe (Apr 22 2024)
8 threads
reading x:\steamlibrary\steamapps\common\team fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.bsp
reading x:\steamlibrary\steamapps\common\team fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.prt
699 portalclusters
1860 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 314 visible clusters (0.47%)
Total clusters visible: 66639
Average clusters visible: 95
Building PAS...
Average clusters audible: 347
visdatasize:93947 compressed from 123024
writing x:\steamlibrary\steamapps\common\team fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.bsp
1 second elapsed

-------------------------------------------------------------------------------
Running command:

cd "X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64"
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-------------------------------------------------------------------------------
Running command:

"X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\vrad.exe" -game "X:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\hammerplusplus\maps\koth_suggest"
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Valve Software - vrad.exe SSE (Apr 22 2024)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']

Loading x:\steamlibrary\steamapps\common\team fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.bsp
Setting up ray-trace acceleration structure... Done (0.10 seconds)
2571 faces
1034748 square feet [149003712.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2571 patches before subdivision
64115 patches after subdivision
69 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 5293939, max 409
transfer lists: 40.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(190048, 119017, 113274)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(37797, 15450, 14162)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(7755, 1786, 1622)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1886, 231, 210)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(530, 29, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(181, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(68, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(30, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(13, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0138 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 332/8192 3984/98304 ( 4.1%)
brushsides 2225/65536 17800/524288 ( 3.4%)
planes 1156/65536 23120/1310720 ( 1.8%)
vertexes 3733/65536 44796/786432 ( 5.7%)
nodes 1482/65536 47424/2097152 ( 2.3%)
texinfos 320/12288 23040/884736 ( 2.6%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2571/65536 143976/3670016 ( 3.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 901/65536 50456/3670016 ( 1.4%)
leaves 1485/65536 47520/2097152 ( 2.3%)
leaffaces 3063/65536 6126/131072 ( 4.7%)
leafbrushes 1209/65536 2418/131072 ( 1.8%)
areas 6/256 48/2048 ( 2.3%)
surfedges 16154/512000 64616/2048000 ( 3.2%)
edges 8703/256000 34812/1024000 ( 3.4%)
LDR worldlights 69/8192 6072/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 318/32768 3180/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4761/65536 9522/131072 ( 7.3%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 8/512 2816/180224 ( 1.6%)
LDR lightdata [variable] 1476828/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 93947/16777216 ( 0.6%)
entdata [variable] 39513/393216 (10.0%)
LDR ambient table 1485/65536 5940/262144 ( 2.3%)
HDR ambient table 1485/65536 5940/262144 ( 2.3%)
LDR leaf ambient 3608/65536 101024/1835008 ( 5.5%)
HDR leaf ambient 1485/65536 41580/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7160 ( 0.0%)
pakfile [variable] 1972/0 ( 0.0%)
physics [variable] 115439/4194304 ( 2.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 7366
Writing x:\steamlibrary\steamapps\common\team fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.bsp
4 seconds elapsed

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Running command:

copy "X:\SteamLibrary\steamapps\common\Team Fortress 2\bin\x64\hammerplusplus\maps\koth_suggest.bsp" "X:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\koth_suggest.bsp"
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7 command(s) finished in 7 seconds

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