im running into a problem with my respawn room visualisers (the red no-entry signs that stop the enemy team getting in the spawn) on my 3-stage payload map. they work fine on the first stage, but when the map moves to the second stage and blue takes over red's first spawn room, they stop working. both teams can see them and they allow both teams through, even though their assigned spawn room is set to blue, which should mean that only red can see them, and they only block red's movement. whats going wrong?