By this, I mean, what's stopping us from creating a map that requires a different play style entirely? I once had an idea for a map that required stealthy tactics. Rooms to hide in, and hopefully the use of exploiting player patterns. That being said, I decided to dismiss the idea because A : I thought players wouldn't take advantage of the stealth elements, B : Spies would be overpowered, and C : I feared players wouldn't have fun because they keep on getting killed from behind. But this raises the question: What's the point of creativity that we have to stop at?