What the...??

Monte H

L1: Registered
Jan 8, 2008
25
0
So i just got done asking how to cut down my compile time in "My compile time can't be normal" and i cut it down from 50+hrs to just 16 by making my (45) cylinders and (8) spikes func_details... thanks for all those that helped... but now i have a new issue:

I went to test my map today when i got home and when i got into it, all the changes i made and what i added to the map werent there and things (the brushes) disapeared and reapeared depending on where i was standing:bored::bored:.. I attached a couple of screenshots...

Please help (again) lol D:

Thanks! :)
 
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Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Why did you decompile castle? No wonder it takes ages to compile lol , decompilers fuck up maps pretty bad!
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Why did you decompile castle? No wonder it takes ages to compile lol , decompilers fuck up maps pretty bad!

QFT. Never ever ever try to recompile a decompiled map. Like never ever ever ever. Ever ever. You decompile something to see how it was done, maybe borrow a few pieces of geometry. But that's about it.
 

Monte H

L1: Registered
Jan 8, 2008
25
0
lol omg, thats my map... not castle

its based off the best map of all time (in which i think) castle... completely my own work... tyvm

My map is called cp_castle_assault2 ... the walls are very simular and will probably be even more simular as i work with it... but i never copied and pasted from his map, all but the gates for blu to come out of.. and the round win thing and stuff (cuz i dont know how to do that yet)
 
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Vilepickle

Banned
Oct 25, 2007
372
199
You may want to use different textures than in castle. And maybe use a different name. If people think it's a "cheap ripoff" I can't see people wanting to play it.

As for the brushes disappearing, no idea without seeing how it's built. Looks like it could be an areaportal problem or something. 16 hour compile times are insane, you need to be more liberal with detail brushes. The ONLY things that should be world brushes are the hulls of the map and walls that block visibility. Anything else is just going to make it take too long and should be made detail. Castle's compile time is about 40 minutes and almost all of it is lighting.
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
Monte H, you'll know it's an area portal problem or a leak if you look at the compile notes after a compile, because it will tell you. And if it's either of those problems, Choose "Load Pointfile" in the Map menu and you'll see a red line drawn right to your problem.
 

drp

aa
Oct 25, 2007
2,273
2,628
i had this problem a few days back. try and make your floor brush smaller in 1000x1000 brushes. use 1000x1000 squared and just connect them. doing this fixed my problem.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Funny enough i ALWAYS get this problem when i add a texture to a clip brush =) *shrug* soo see if you did that... Everytime i delete that brush my map runs perfect.
 

Monte H

L1: Registered
Jan 8, 2008
25
0
What do you mean dj? please explain a little more about textures on cliped brushes... I kind of get it but not really ;)

also, drpepper when i was starting /w this map it did that and i changed the terrain to 1000x1000 squares and it fixed it (so i already had that happen, and i already fixed it :) ) but now its doing it again and i dont know what to do