what das that meen?(solved)

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
material nature/blendconcretetograss001 uses unknown detail object type tf_forest_grass!
what is this how do I fix it?

side note: the map dublecross is cursed the skybox made error what made uncopilateble even after changing it only way to fix it was copypasting it to a new file but then it bacame even more hanted on some copiles it had random errors what afer a new compile whit no changes come and gone but after a intire 1,5 years working on this F*****g map there is finaly only one error that seem to not go a way on random or haven´t been patchand is preventing this map runing in game I will be realy happy if it was finished
** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.vmf"

Valve Software - vbsp.exe (Oct 2 2021)
4 threads
materialPath: D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"editor/addlight0" - "materials/_rt_albedo.vtf": cached version doesn't exist
Patching WVT material: maps/ctf_dublecross/nature/blendgroundtograss007_nodetail_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendgroundtomud001_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendconcretetograss001_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendgroundtoconcrete003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3338 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2090437 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
.10
Compacting texture/material tables...
Reduced 8631 texinfos to 6585
Reduced 254 texdatas to 228 (8460 bytes to 7272)
Writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
Wrote ZIP buffer, estimated size 13278758, actual size 13234592
21 seconds elapsed
-105.308372 -28.752800 0.000000
-106.095787 -28.448000 0.000000
-105.308372 -28.448000 0.000000
-105.308372 -29.667200 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" -fast "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross"

Valve Software - vvis.exe (Oct 2 2021)
fastvis = true
4 threads
reading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
reading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.prt
5774 portalclusters
18479 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 2132938 visible clusters (14.69%)
Total clusters visible: 14518226
Average clusters visible: 2514
Building PAS...
Average clusters audible: 4606
visdatasize:6891546 compressed from 8406944
writing d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
12 seconds elapsed

** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" -noextra "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross"

Valve Software - vrad.exe SSE (Oct 2 2021)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
Setting up ray-trace acceleration structure... Done (10.30 seconds)
22160 faces
3 degenerate faces
2738378 square feet [394326496.00 square inches]
296 Displacements
410395 Square Feet [59096908.00 Square Inches]
22157 patches before subdivision
239775 patches after subdivision
sun extent from map=0.173648
572 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (66)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (160)
transfers 24559979, max 1583
transfer lists: 187.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(333615, 270239, 217321)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(60229, 41769, 30476)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12395, 7621, 5002)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(2747, 1497, 883)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(657, 317, 169)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(163, 70, 33)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(42, 16, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(11, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0905 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
FinalLightFace Done
7 of 15 (46% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 43/1024 2064/49152 ( 4.2%)
brushes 5868/8192 70416/98304 (71.6%)
brushsides 50414/65536 403312/524288 (76.9%)
planes 26078/65536 521560/1310720 (39.8%)
vertexes 42312/65536 507744/786432 (64.6%)
nodes 11757/65536 376224/2097152 (17.9%)
texinfos 6585/12288 474120/884736 (53.6%)
texdata 228/2048 7296/65536 (11.1%)
dispinfos 296/0 52096/0 ( 0.0%)
disp_verts 10032/0 200640/0 ( 0.0%)
disp_tris 13984/0 27968/0 ( 0.0%)
disp_lmsamples 1128880/0 1128880/0 ( 0.0%)
faces 22160/65536 1240960/3670016 (33.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13591/65536 761096/3670016 (20.7%)
leaves 11801/65536 377632/2097152 (18.0%)
leaffaces 28334/65536 56668/131072 (43.2%)
leafbrushes 16060/65536 32120/131072 (24.5%)
areas 14/256 112/2048 ( 5.5%)
surfedges 165710/512000 662840/2048000 (32.4%)
edges 105839/256000 423356/1024000 (41.3%)
LDR worldlights 572/8192 50336/720896 ( 7.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2854/32768 28540/327680 ( 8.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 57369/65536 114738/131072 (87.5%) VERY FULL!
cubemapsamples 124/1024 1984/16384 (12.1%)
overlays 171/512 60192/180224 (33.4%)
LDR lightdata [variable] 12603388/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6891546/16777216 (41.1%)
entdata [variable] 260887/393216 (66.3%)
LDR ambient table 11801/65536 47204/262144 (18.0%)
HDR ambient table 11801/65536 47204/262144 (18.0%)
LDR leaf ambient 51757/65536 1449196/1835008 (79.0%)
HDR leaf ambient 11801/65536 330428/1835008 (18.0%)
occluders 1/0 40/0 ( 0.0%)
occluder polygons 2/0 24/0 ( 0.0%)
occluder vert ind 8/0 32/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/193464 ( 0.0%)
pakfile [variable] 13234592/0 ( 0.0%)
physics [variable] 2090437/4194304 (49.8%)
physics terrain [variable] 51978/1048576 ( 5.0%)

Level flags = 0

Total triangle count: 66839
Writing d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
4 minutes, 41 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp" "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_dublecross.bsp"