Wetlands

Discussion in 'Map Factory' started by sniprpenguin, Aug 15, 2009.

  1. sniprpenguin

    sniprpenguin L6: Sharp Member

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    Inspired by the new Swamp Theme and itching to make a TC map, I have begun work on this map, entitled TC_Wetlands.

    This map has a major design goal behind it: maximum replayability. This goal is at least partially started with the design being a Territory Control map. Later in the process, work will be delved into to attempt to make each substage of the map different upon round start-up.

    One of the major problems with TC maps is that they tend to dead-end in chokepoints, causing the match to go over into overtime. To alleviate such problems, every stage will have 3 major routes directly between the points. While this will greatly increase development time, it will avoid the chokepoint problems of past maps.

    Diagrams of how such routes will work in a non-immense space will be up shortly, as will more screenshots.
     
  2. Waif

    Waif L7: Fancy Member

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    Sounds ambitious, hope you can pull it off :)
     
  3. McNuggetFiend

    McNuggetFiend L3: Member

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    Yay more TC maps! :D
     
  4. mtv22

    mtv22 L3: Member

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    I personally love OT in TC maps, it seems it's either overtime, getting rolled, or a quick scout rush from the secret passage.