- Apr 22, 2009
- 110
- 33
KotH map I've been working on about the last week or so. I made a very simple version of it and tested it with a couple of friends and bots, made some redesigns and then completely rebuilt the map.
There are two main routes that converge on the point. Each have little fall backs that act as staging points for the team. There are two high paths on either side of the main area, which allow pushes into the enemy team's forces from above.
The map plays really well with bots, but I don't suppose that says a great deal. Needs testing
.
Some things I'd like to know:
- Should I keep the one-way gates in the sewer route?
- Good Ammo + Health pack placement?
- Any poor clipping issues?
Thanks to:
A Boojum Snark - awesome, awesome mapping pack!
Swamp Theme Team - my favourite theme
Everyone here, really :thumbup1:
There are two main routes that converge on the point. Each have little fall backs that act as staging points for the team. There are two high paths on either side of the main area, which allow pushes into the enemy team's forces from above.
The map plays really well with bots, but I don't suppose that says a great deal. Needs testing
Some things I'd like to know:
- Should I keep the one-way gates in the sewer route?
- Good Ammo + Health pack placement?
- Any poor clipping issues?
Thanks to:
A Boojum Snark - awesome, awesome mapping pack!
Swamp Theme Team - my favourite theme
Everyone here, really :thumbup1:
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