- Aug 25, 2009
- 22
- 4
So I just found out that with shadow_control you can have awesome prop casted shadows! (dynamic ones).
So I started experimenting with it.
The thing is, the shadow of my character or all other props is rendered in only one direction. The direction of the light_environment.
To add salt to the wound, even if I am under a solid roof, the shadow is still drawn...
To add more salt, even if I get really close to another light source, the shadow doesn't change direction (or draw two shadows at once), but it stays the same.
Here's a picture explaining what I mean.
http://i28.tinypic.com/23lzf6h.jpg
Here's another picture that's taken in RED's last spawn, with all the nice props that add to the atmosphere.
http://i29.tinypic.com/fp1noz.jpg
Even though there is clearly a light source in the middle of the room, the shadows are still drawn facing the way of where the sunlight is coming from.
And one more thing, how do I make the vents look more white? They are white in the Editor, they get blue in the game... D:
So I started experimenting with it.
The thing is, the shadow of my character or all other props is rendered in only one direction. The direction of the light_environment.
To add salt to the wound, even if I am under a solid roof, the shadow is still drawn...
To add more salt, even if I get really close to another light source, the shadow doesn't change direction (or draw two shadows at once), but it stays the same.
Here's a picture explaining what I mean.
http://i28.tinypic.com/23lzf6h.jpg
Here's another picture that's taken in RED's last spawn, with all the nice props that add to the atmosphere.
http://i29.tinypic.com/fp1noz.jpg
Even though there is clearly a light source in the middle of the room, the shadows are still drawn facing the way of where the sunlight is coming from.
And one more thing, how do I make the vents look more white? They are white in the Editor, they get blue in the game... D: