Water not appearing when vvis is on Normal

Discussion in 'Mapping Questions & Discussion' started by Guyyst, Dec 30, 2013.

  1. Guyyst

    Guyyst L1: Registered

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    So I'm making a jump for a collab jump map at the moment and i ran into the problem that my water is not being drawn when i compile with vvis on Normal.

    The water has normal physics it's just not visible.

    I've been compiling with the cordon tool all the time, maybe that matters.

    If i set vvis on Fast it works fine, setting it to No kills my water as well.

    There are supposed to be 3 water pools in the map:

    [​IMG]



    The vmf:

    http://www.mediafire.com/download/njaqs77db1xu2la/broken_water.7z


    (You will get errors on a lot of models but that shouldn't matter too much)
     
    Last edited: Dec 30, 2013
  2. Exactol

    aa Exactol Certified Hammer Hacker

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    Do you have a leak?
     
  3. Guyyst

    Guyyst L1: Registered

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    No, I've been compiling with the cordon tool all the time
     
  4. Exactol

    aa Exactol Certified Hammer Hacker

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    I don't think the cordon tool seals the map
     
  5. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    It most certainly does. I don't think I've seen this bug before. What are you running VRAD on?
     
  6. Beetle

    Beetle L9: Fashionable Member

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    run your compile log through interlopers.net/errors?
     
  7. Guyyst

    Guyyst L1: Registered

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    Already did, only error i get is this: [​IMG]

    But that has been in my compile log since i started using that texture and has never botherd me or the water at all.
     
  8. Guyyst

    Guyyst L1: Registered

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    I've tried VRAD on Fast Normal and Off, no difference.
     
  9. Guyyst

    Guyyst L1: Registered

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    Found the fix, I had brushes that where thinner than 1 unit on my map which killed my water.
     
    Last edited: Dec 31, 2013