- Dec 1, 2011
- 10
- 0
Hello everyone!
This is a map I have been working on for a little while now: koth_warhead. This is also my very first venture into mapping for TF2.
Warhead features a distinct map layout as instead of bases being on opposite ends of the map, they are instead placed side by side as players rush to the middle to control the hill and the stored rocket inside the facility.
Each base features three separate pathways to reach the control zone: a shorter, more dangerous route by heading downstairs, a balanced risk/length route on the main level, and a longer, but far safer route upstairs for snipers and quicker classes.
UPDATE: It's been over a year since my last update, but the alpha 3 version is now available. I kind of had to take a step back and re-evaluate my design for the map, and I also wasn't able to work on it for a long time. Hopefully this version looks, feels, and plays better than my previous one.
This is a map I have been working on for a little while now: koth_warhead. This is also my very first venture into mapping for TF2.
Warhead features a distinct map layout as instead of bases being on opposite ends of the map, they are instead placed side by side as players rush to the middle to control the hill and the stored rocket inside the facility.
Each base features three separate pathways to reach the control zone: a shorter, more dangerous route by heading downstairs, a balanced risk/length route on the main level, and a longer, but far safer route upstairs for snipers and quicker classes.
UPDATE: It's been over a year since my last update, but the alpha 3 version is now available. I kind of had to take a step back and re-evaluate my design for the map, and I also wasn't able to work on it for a long time. Hopefully this version looks, feels, and plays better than my previous one.
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