rattlesnake
Standard KotH map with a relatively defendable point. The idea is that rather than just DMing back and forth teams should actually have to think about coordinating a push/defense. Nevertheless I believe that a forward hold in the other teams' yard is viable as well considering the health pack distribution.
I realise the optimisation is a bit poor. It really shows that this is the first map I made and did not consider optimisation at all while doing the map layout. Still I am getting roughly the same amount of frames as I get on viaduct so I guess it is not a huge problem. Anyone with a semi-decent card from the last 5 years or so should have no trouble running the map at 120+ frames.
At this point I would also like to thank mlg 420 pro Portal mapper BEARD! who taught me a lot about Hammer and gave me useful feedback/advice. This map was originally planned as a cooperation but it somehow didn't turn out that way.
PS: There is most likely no skeleton hiding in the basement area below the point.
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Original post:
The map should be fully playable but is very unfinished/undetailed/unoptimized.
However I felt like releasing something so that I could get some comments on what I did so far. Any kind of feedback would be highly appreciated.
Known issues: the sightline from the sniper deck onto the point (I kind of rearranged the point and I have yet to think of an elegant way to fix the sightline or just remove the deck).
Also I might change the map name at some point if I can think of a more creative title.
Standard KotH map with a relatively defendable point. The idea is that rather than just DMing back and forth teams should actually have to think about coordinating a push/defense. Nevertheless I believe that a forward hold in the other teams' yard is viable as well considering the health pack distribution.
I realise the optimisation is a bit poor. It really shows that this is the first map I made and did not consider optimisation at all while doing the map layout. Still I am getting roughly the same amount of frames as I get on viaduct so I guess it is not a huge problem. Anyone with a semi-decent card from the last 5 years or so should have no trouble running the map at 120+ frames.
At this point I would also like to thank mlg 420 pro Portal mapper BEARD! who taught me a lot about Hammer and gave me useful feedback/advice. This map was originally planned as a cooperation but it somehow didn't turn out that way.
PS: There is most likely no skeleton hiding in the basement area below the point.
----
Original post:
The map should be fully playable but is very unfinished/undetailed/unoptimized.
However I felt like releasing something so that I could get some comments on what I did so far. Any kind of feedback would be highly appreciated.
Known issues: the sightline from the sniper deck onto the point (I kind of rearranged the point and I have yet to think of an elegant way to fix the sightline or just remove the deck).
Also I might change the map name at some point if I can think of a more creative title.
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