Walls are not being rendered in my water tunnel

Discussion in 'Mapping Questions & Discussion' started by Mettbrötchen, May 14, 2010.

  1. Mettbrötchen

    Mettbrötchen L1: Registered

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    I must have made a little mistake somewhere. :(
    When i am swimming through my water tunnel the walls are just "disapearing".
    [​IMG]
    [​IMG]

    Here is also a short videoclip http://www.file-upload.net/download-2515692/Bughelp.wmv.html

    Actually this is the first time i build something with Hammer. In the past i used to map on unreal engine. So if i just made a noob mistake, please forgive me. ;)
     
  2. YM

    aa YM LVL100 YM

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    If you have a leak, that screwed up water. If you've told VVIS not to run (or it isnt running due to a leak) that will screw water up as well.

    Other things that don't work with water:
    areaportals crossing it's surface, you need to cut it at the level of water and have two portals.
    expensive water at two different levels, you need to make sure the surface of all water is at the same level otherwise it will panic and doesnt know what to render.

    Find errors:
    http://www.interlopers.net/errors