Discussion in 'Mapping Questions & Discussion' started by AWESOME-O, Apr 20, 2008.
Does someone knows if there is an Walkable Invisable Brush?
And how to create them?
Create a func_brush, leave it solid but set its rendermode to "None".
You could also texture a brush with the tools/clip, tools/invisible, or tools/playerclip textures.
or infact just a simple nodraw brush as invisible and both clips don't block bullets
Just use nodraw texture for a boundary you can shoot through but not walk through, or use invisible which you cannot shoot nor walk through.
I'd recommend the player_clip texture. The nodraw can lead to graphic glitches if its butting up against another brush.
If you want to be able to shoot through it, use clip texture. I don't know the difference between player_clip and clip texture, but clip texture worked fine for me.
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