VTFEdit color correction?

Discussion in 'Mapping Questions & Discussion' started by Pocket, Jan 23, 2010.

  1. Pocket

    aa Pocket func_croc

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    I'm trying to make an edit of a Valve texture that's supposed to be able to line up with the original. But when I convert it to a VTF in VTFEdit, it has a weird green tint to it. I thought this might have to do with the "luminance weights" in the import options, but turning them all up to 1.000 doesn't seem to make any difference (at least in Hammer's preview). Any idea what's going on here?
     
  2. HellJumper

    aa HellJumper

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    I know this is really old, but I literally just had this same problem. I fixed it.

    Instead of using the DXT 1 for the base format and DXT 5 for the alpha format, use BGRA888 for both. Problem solved.