Since before and after the halloween update vrad for my Source SDK has been acting very strangely. In a completely normal map that compiled just fine on both fast mode and normal mode a couple months ago no longer compiles properly; vrad inexplicably crashes and also takes 2x as long (even on fast). Here is the result of me leaving the compile process alone. Anyone else getting this weird bug or know of a fix? Also while I'm here, does anyone know of a fix for the TF2 cache constantly wanting to verify?