- Dec 12, 2016
- 45
- 8
After i fixed brushface over limit problem (vbsp crash)
vrad makes trouble
actually my maps don't have nothing entities that related on shading like env_sun and light control
i removed them all after compiler shows error, although still vrad crash
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d"
Valve Software - vbsp.exe (Feb 17 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1282.5 1024.0 1208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 389:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1061.0 1208.0 1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 389:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1282.5 1392.0 1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 389:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3184 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/castle_bleck_skybox*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/castle_bleck_skybox*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1562983 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10778 texinfos to 7003
Reduced 59 texdatas to 58 (1742 bytes to 1720)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.bsp
Wrote ZIP buffer, estimated size 82116, actual size 81902
16 seconds elapsed
Compile Complete for this module.
VBSP Completed: 2017년 5월 8일 월요일, 오후 9:56:33
VBSP: Compile time: 16 seconds elapsed
-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!
VVIS: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d"
Valve Software - vvis.exe (Feb 17 2017)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.prt
1649 portalclusters
5404 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 110824 visible clusters (4.86%)
Total clusters visible: 2279785
Average clusters visible: 1382
Building PAS...
Average clusters audible: 1599
visdatasize:674637 compressed from 685984
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.bsp
2 seconds elapsed
Compile Complete for this module.
VVIS Completed: 2017년 5월 8일 월요일, 오후 9:56:41
VVIS: Compile time: 2 seconds elapsed
-------------- Start Compile VRAD ----------------
VRAD Started, Please Wait!
VRAD: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vrad.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d"
Valve Software - vrad.exe SSE (Feb 17 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.bsp
Setting up ray-trace acceleration structure... Done (1.99 seconds)
26126 faces
numplanes + fakeplanes >= MAX_MAP_PLANES
Compile Complete for this module.
VRAD Completed: 2017년 5월 8일 월요일, 오후 9:56:47
One Line Summary: 2017-05-08 오후 9:56:47, dr_castlebleck_d.vmf, Team Fortress 2, normal , fast, crashed?, 00:00:17, 00:00:08, 00:00:05, 00:00:31
History.csv was updated.
Compile Summary - job mode: FAST
Map Name: dr_castlebleck_d.vmf
VBSP - mode:normal , 16 seconds, 00:00:17 elapsed
VVIS - mode:fast, 2 seconds, 00:00:08 elapsed
VRAD - mode:crashed?, n/a(LDR), n/a(HDR), 00:00:05 elapsed
Total Compile time: 00:00:31
Ignore some korean things
Final compile mode shows same result
Help me
vrad makes trouble
actually my maps don't have nothing entities that related on shading like env_sun and light control
i removed them all after compiler shows error, although still vrad crash
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d"
Valve Software - vbsp.exe (Feb 17 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1282.5 1024.0 1208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 389:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1061.0 1208.0 1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 389:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1282.5 1392.0 1208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 389:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3184 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/castle_bleck_skybox*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/castle_bleck_skybox*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1562983 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10778 texinfos to 7003
Reduced 59 texdatas to 58 (1742 bytes to 1720)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.bsp
Wrote ZIP buffer, estimated size 82116, actual size 81902
16 seconds elapsed
Compile Complete for this module.
VBSP Completed: 2017년 5월 8일 월요일, 오후 9:56:33
VBSP: Compile time: 16 seconds elapsed
-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!
VVIS: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d"
Valve Software - vvis.exe (Feb 17 2017)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.prt
1649 portalclusters
5404 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 110824 visible clusters (4.86%)
Total clusters visible: 2279785
Average clusters visible: 1382
Building PAS...
Average clusters audible: 1599
visdatasize:674637 compressed from 685984
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.bsp
2 seconds elapsed
Compile Complete for this module.
VVIS Completed: 2017년 5월 8일 월요일, 오후 9:56:41
VVIS: Compile time: 2 seconds elapsed
-------------- Start Compile VRAD ----------------
VRAD Started, Please Wait!
VRAD: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vrad.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d"
Valve Software - vrad.exe SSE (Feb 17 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\final\dr_castlebleck_d.bsp
Setting up ray-trace acceleration structure... Done (1.99 seconds)
26126 faces
numplanes + fakeplanes >= MAX_MAP_PLANES
Compile Complete for this module.
VRAD Completed: 2017년 5월 8일 월요일, 오후 9:56:47
One Line Summary: 2017-05-08 오후 9:56:47, dr_castlebleck_d.vmf, Team Fortress 2, normal , fast, crashed?, 00:00:17, 00:00:08, 00:00:05, 00:00:31
History.csv was updated.
Compile Summary - job mode: FAST
Map Name: dr_castlebleck_d.vmf
VBSP - mode:normal , 16 seconds, 00:00:17 elapsed
VVIS - mode:fast, 2 seconds, 00:00:08 elapsed
VRAD - mode:crashed?, n/a(LDR), n/a(HDR), 00:00:05 elapsed
Total Compile time: 00:00:31
Ignore some korean things
Final compile mode shows same result
Help me