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Visible triggers

Discussion in 'Mapping Questions & Discussion' started by MayorMcCheese, Jul 8, 2008.

  1. MayorMcCheese

    MayorMcCheese L1: Registered

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    Just a quick question, how can I make visible triggers.

    Example - [ame="http://www.youtube.com/watch?v=WYjbcSSlVbw"]YouTube - TF2 Invulnerability Trigger[/ame]

    Thanks
     
  2. YM

    aa YM LVL100 YM

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    I think its just a trigger brush in the same place that isnt tied to an entity, so you have two brushes with the trigger texture, only one is an entity
     
  3. MayorMcCheese

    MayorMcCheese L1: Registered

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    Ok but how do I make it so you can pass through the brush? I'm sure it's simple but I'm very new to hammer.
     
  4. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    make it a func_brush, and turn solid to off.
     
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  5. teddyruxpin

    teddyruxpin Sr. Hygiene Technician

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    or use a func_illusionary and set it to use the trigger texture.

    -Teddy
     
  6. Altaco

    Altaco L7: Fancy Member

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    Isn't func_illusionary obsolete now? It's been replaced by func_brush. (though valve uses func_illusionary still, not sure why)
     
  7. Pseudo

    Pseudo L6: Sharp Member

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    func_illusionary is fine to use. Yes, func_brush can do everything that func_illusionary can do and more. func_illusionary is simpler sometimes and using it will not cause any problems.

    If you want triggers to be visible just temporarily, for testing and debugging purposes, you can enter the command
    showtriggers_toggle into the console during gameplay if sv_cheats is on.
     
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  8. Brandished

    Brandished L5: Dapper Member

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    You can make triggers visible in-game via the console command "showtriggers_toggle". That is what Voogru is using in that video to make them all visible.