- Jan 11, 2008
- 229
- 32
A single stage payload map where using the height advantage and various routes is essential to victory.
The Viper gang (Blu) is hell bent on blowing up the Red Town jail to free their imprisoned gang members (No they have not thought this plan through very carefully). Set in a canyon and old mining town located where the desert meets the forest.
A studio func_adelic production.
Matt "Termaximus": Lead Mapper, Project Manager
Josh "Jive Turkey": Mapper, Detailer, Animator, Modeler
Screen Shot Galleries
Start to Beta 2: See changes from start.
Beta 2 Forward: Current Gallery
Videos
[ame="http://www.youtube.com/watch?v=JPAPbBsOsZQ"]Fly Through - As of 3.05.2009[/ame]
Visit the func_adelic YouTube Channel for more videos, including the custom Viper Cart and custom Explosion.
Iterations
Alpha 1 -> Beta 1 -> Alpha 2 -> Alpha 3 -> Alpha 4 -> Alpha 5 -> Beta 2 -> Beta 3 (in development)
Change Log
Beta 1 to Beta 2 Major Changes
-Added game_round_win so Red can win now
-Added forward spawn for Blue
-Added 3rd CP
-Added many new routes
-Added custom Viper Cart and final explosion
-Fixed hole on top of rock arch
-Fixed all known sticky areas but there may be more, let us know
-Nerfed Snipers field of view considerably throughout map
-Reduced scale of outer cliff walls
-Added many more player clips
-Multiple new routes
Play Now
Password: pfunc
We Love Feedback!
Whether you wanna leave a quickie comment (e.g. "Wow, I want to have this map's babies!" "Custom map FAIL.") or if you've played and can leave extended feedback, please do. This helps us find problems and keeps us going.
Want to see project from start? Archived WIP
The Viper gang (Blu) is hell bent on blowing up the Red Town jail to free their imprisoned gang members (No they have not thought this plan through very carefully). Set in a canyon and old mining town located where the desert meets the forest.
A studio func_adelic production.
Matt "Termaximus": Lead Mapper, Project Manager
Josh "Jive Turkey": Mapper, Detailer, Animator, Modeler
Screen Shot Galleries
Start to Beta 2: See changes from start.
Beta 2 Forward: Current Gallery
Videos
[ame="http://www.youtube.com/watch?v=JPAPbBsOsZQ"]Fly Through - As of 3.05.2009[/ame]
Visit the func_adelic YouTube Channel for more videos, including the custom Viper Cart and custom Explosion.
Iterations
Alpha 1 -> Beta 1 -> Alpha 2 -> Alpha 3 -> Alpha 4 -> Alpha 5 -> Beta 2 -> Beta 3 (in development)
Change Log
Beta 1 to Beta 2 Major Changes
-Added game_round_win so Red can win now
-Added forward spawn for Blue
-Added 3rd CP
-Added many new routes
-Added custom Viper Cart and final explosion
-Fixed hole on top of rock arch
-Fixed all known sticky areas but there may be more, let us know
-Nerfed Snipers field of view considerably throughout map
-Reduced scale of outer cliff walls
-Added many more player clips
-Multiple new routes
Play Now
Password: pfunc

We Love Feedback!
Whether you wanna leave a quickie comment (e.g. "Wow, I want to have this map's babies!" "Custom map FAIL.") or if you've played and can leave extended feedback, please do. This helps us find problems and keeps us going.
Want to see project from start? Archived WIP
Last edited: