vip_oilrigging

vip_oilrigging a5b

August101

L4: Comfortable Member
Aug 12, 2017
174
28
August101 submitted a new resource:

vip_oilrigging - There are two things that make the world go round.

Your used to playing with danger, and exploding bases without worry about the consequences; but this time is different. Red has an oil rig in the Gulf of Mexico, where they been doing spytech stuff above your usual pay grade, as well as a general money maker. You'll have a specialist who can disable the security systems, and ensure the rig will go off in enough time to allow a quick escape. And he better since there won't be any help for miles.

Oil rigging (name not final) is a VIP steel...

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August101

L4: Comfortable Member
Aug 12, 2017
174
28
August101 updated vip_oilrigging with a new update entry:

a2

Reworked last to be much more open
Adjusted B to be somewhat lower
Added a platform overlooking B for red
Made it so red's forward spawn goes directly to A
Added a ramp to the connections to C
Changed the stairway from A to last
Adjusted some signage and lights
Changed blue's B flank to reflect height changes

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August101

L4: Comfortable Member
Aug 12, 2017
174
28
August101 updated vip_oilrigging with a new update entry:

a3

Major rerouting of the entire map
B now starts from A instead of Blue's spawn
The spawn exits that lead to B now leads to C, but those exits only open when C is capped
Moved Red's forward spawn
Adjusted ammo and health, as well as the doors
Have not adjusted spawn times and force respawns

Overall I'm interested in how this version of the map plays out

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August101

L4: Comfortable Member
Aug 12, 2017
174
28
August101 updated vip_oilrigging with a new update entry:

a4

Fixed Red's A spawn exit not disabling after A is capped
Added an extra upper exit on A
Opened up the main A connection from Blue spawn
Reworked Red's Forward spawn
Adjusted the time to cap A and Red's respawn time on A
Shorten the B main route
Replaced B's flank with an exterior one that ends on a high ground vantage point
Added a second high ground on B closer to C.
Tweaked Red's respawn time on Last

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August101

L4: Comfortable Member
Aug 12, 2017
174
28
August101 updated vip_oilrigging with a new update entry:

a4a

Expanded the area in front of blue's spawn in attempt to combat spawn camping
Expanded the upper area of A to connect to the flank D route from blue's spawn
Directly connected the side A exit to the stairway heading upstairs
Moved red's forward spawn back from A and adjusted terrain to allow access to spawn room and a highground
The rest of the map was moved to adjust for the changes to A
Expanded on the blue spawn to D routes
Adjusted the spawn times to compensate

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August101

L4: Comfortable Member
Aug 12, 2017
174
28
August101 updated vip_oilrigging with a new update entry:

a4d

Removed Steel-type logic
Ever since a2, it became clear that the teamplay needed for Steel type to work was incompatible with VIP, and that same version can into routing issues due to the older design. So the later versions weren't made with steeltype in mind and I finally removed the hub and control point logic to finalize this.
Reworked B again
Added more health and ammo to B
Adjusted B and C caps times
> Previously they increased in time to compensate for the...

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August101

L4: Comfortable Member
Aug 12, 2017
174
28
August101 updated vip_oilrigging with a new update entry:

a5

Remade A entirely
> Now instead of having a direct route to D that opens up, with the route to A being entirely indoors, it's more traditional A/D starting setup. Each route has leads to the point, with the side routes giving advantages high ground
Reworked Red's forward spawn
> Now located closer to B
Changed the building the forward spawn was into a flank route
Blue now takes over the forward spawn after B
Extended the path to C
Added a stairwell connecting the C paths...

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August101

L4: Comfortable Member
Aug 12, 2017
174
28
August101 updated vip_oilrigging with a new update entry:

a5b

Added some railings around the start of A
Expanded the right flank room heading towards the point
Moved B closer to A
Shorted the left flank to B to adjust
Opened up that flank as well
Added a platform next to B to adjust for the movement
Removed a connection from the right upstairs to the catwalks on C
Moved C point back a bit
Adjusted a side flank on Last
Detailing around Last and C

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