This is the map I made for the 72 hour contest.
It is a bit of an experiment as well. At first it had a gameplay mechanic where players could grab the intelligence from water below it, through a grating, without being able to be shot from above.
Rethinking that, it was a stupid idea, so I removed it.
Other than that I wanted to experiment with making the map as open as possible. This lead to the map being the way it is now, feeling very overscaled. It's not really larger than turbine, it's just really open, and the bridge in the middle is massive
.
It kind of works the way I thought it would, but I now I don't think a lot of people will enjoy it very much. I don't know what I really want to do with it from this point on. Feel free to suggest anything.
Also, fuck small corridors
Credits to Rexy for the rock props.
It is a bit of an experiment as well. At first it had a gameplay mechanic where players could grab the intelligence from water below it, through a grating, without being able to be shot from above.
Rethinking that, it was a stupid idea, so I removed it.
Other than that I wanted to experiment with making the map as open as possible. This lead to the map being the way it is now, feeling very overscaled. It's not really larger than turbine, it's just really open, and the bridge in the middle is massive
It kind of works the way I thought it would, but I now I don't think a lot of people will enjoy it very much. I don't know what I really want to do with it from this point on. Feel free to suggest anything.
Also, fuck small corridors
Credits to Rexy for the rock props.
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