villa_assym

CP villa_assym a8

zahndah

professional letter
aa
Jul 4, 2015
765
647
villa_assym - How dare RED not invite BLU to their exclusive party!

Im going to be entering the assym 2 contest!

This is a Steel-Type control point map with 4 control points.

A- The gardens
B- The patio
C- The Workhouse
D- The Room

When D is captured BLU win the party.

Have some images:
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cp_villa_a80001.jpg
cp_villa_a80002.jpg
cp_villa_a80003.jpg
cp_villa_a80004.jpg
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Last edited:

zahndah

professional letter
aa
Jul 4, 2015
765
647
B and C are completely redone. There is now another connector between B and A to make it more natural to transfer between them. More / better signage. RED now have multiple forward spawns. Blu teams spawn is slightly detailed now for fun. D is a bit different too.

New screens in overview and OP

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zahndah

professional letter
aa
Jul 4, 2015
765
647
Last might still be too easy to cap. C should be pretty hard now and in theory B will be less swarmy. Red last spawn is moved and they only have two spawns now. There is a door to make rushing D after A harder, and also a 96hu ledge added for similar reasons.

C is completely revamped but still might be pretty bad. I'll update screens and stuff in OP and overview.

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zahndah

professional letter
aa
Jul 4, 2015
765
647
Small update hopefully should make going places more intuitive and make rushing points much harder. Also B should be a bit better.

I've updated screenshots and stuff in OP and Overview.

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zahndah

professional letter
aa
Jul 4, 2015
765
647
ehhhh. I like A point and Blu spawn, but they arent half done and i dont at all like how the rest of the map looks.

Very different a4, havent updated this in an age.
Ill update OP and that.

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Shark!

L1: Registered
Jul 21, 2016
22
5
It looks nice, but it could use some better detailing and texturing in some areas. If you need extra manpower, maybe I could lend a hand?

I'm currently helping a friend get his map out of dev-texture hell. Here are some examples of what I can do.
 

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