- Jun 17, 2012
- 493
- 191
"yet another gamemode conversion"
I just kind of got bored and decided to do this because someone thought it might not be a completely terrible idea.
it's based on pro viaduct instead of normal viaduct because reasons. the intel room is fairly small with a bunch of doors and windows, suspended between the spawn connectors and the towers in the middle that are facing across the point. it looks something like pictures related.
also I replaced every instance of invisible with playerclip or blockbullets because it's bugged in tf2. some of them were replacing with the wrong one (clip instead of bullets) but I can fix that later I guess.
-the rocks you can jump onto up to the cliffs are more balanced now
-it's missing a custom prop from the original pro viaduct
-you can shoot through some windows in stupid ways because they're supposed to be blockbullets instead of playerclip
-haven't thought about new lighting or any other changes yet
-also some of the lighting is basically broken but I haven't thought about it yet because I don't know if it's worth it
there's a ctf_viaduct mod already somewhere but it doesn't look like it ever got out of alpha and nobody plays it. so I'm just going to number my alphas a0, a01, a02, etc.
I just kind of got bored and decided to do this because someone thought it might not be a completely terrible idea.
it's based on pro viaduct instead of normal viaduct because reasons. the intel room is fairly small with a bunch of doors and windows, suspended between the spawn connectors and the towers in the middle that are facing across the point. it looks something like pictures related.
also I replaced every instance of invisible with playerclip or blockbullets because it's bugged in tf2. some of them were replacing with the wrong one (clip instead of bullets) but I can fix that later I guess.
-the rocks you can jump onto up to the cliffs are more balanced now
-it's missing a custom prop from the original pro viaduct
-you can shoot through some windows in stupid ways because they're supposed to be blockbullets instead of playerclip
-haven't thought about new lighting or any other changes yet
-also some of the lighting is basically broken but I haven't thought about it yet because I don't know if it's worth it
there's a ctf_viaduct mod already somewhere but it doesn't look like it ever got out of alpha and nobody plays it. so I'm just going to number my alphas a0, a01, a02, etc.