Right then, this will be my first post, so hello and please don't hurt me
hmy:.
Now then, on to buisness. I am relatively new to mapping, but I know the basics so never fear as I *should* know what you mean. However, I don't know much of the more advanced things which is what I need your help with.
1. I intened to create a river through my map that can be used as a high speed method of advance for the attacking team. To move people down the river I was thinking of using a func_push? (or was it a trigger_push?) to give them a boost as I've seen in another thread. However I didn't see any indication in the replies that the acceleration given to you is a once off when you get pushed or if it is constant in its pushing, so to speak as this is something I'd like to know.
2. What is the simplest way to move blocks around? For example, I wish to set it so that when Blu captures a point, it raises a dam to block a river and subsequently raise the rivers water level further up stream. how should I go about doing this?
3. I also wish to make a loud noise, like a klaxon or alarm when the dam is raised. How can i make such a sound for the entire map, or in such a way that it 'projects' from a point and gets quieter the further away you are?
4. Is there any way to resize props, such as fences or tree's, so they fit better in the area I want them, or do I need to resize the area to fit the props?
5. How do people get the textures that look like beaten paths in the dirt on to the ground in their maps? Same with roads etc.
6. Finally, I've heard that if you try to move a water block, it turns it into cheap water. Is there any way to simulate the expensive water using something else? I'm under the impression that cheap water simply looks like crap under water, and if so, could i use fog or something similar to try and get the same sort of effect as being under water?
That should be all for now, i'll come and annoy you guys later if i have more problems
.
Now then, on to buisness. I am relatively new to mapping, but I know the basics so never fear as I *should* know what you mean. However, I don't know much of the more advanced things which is what I need your help with.
1. I intened to create a river through my map that can be used as a high speed method of advance for the attacking team. To move people down the river I was thinking of using a func_push? (or was it a trigger_push?) to give them a boost as I've seen in another thread. However I didn't see any indication in the replies that the acceleration given to you is a once off when you get pushed or if it is constant in its pushing, so to speak as this is something I'd like to know.
2. What is the simplest way to move blocks around? For example, I wish to set it so that when Blu captures a point, it raises a dam to block a river and subsequently raise the rivers water level further up stream. how should I go about doing this?
3. I also wish to make a loud noise, like a klaxon or alarm when the dam is raised. How can i make such a sound for the entire map, or in such a way that it 'projects' from a point and gets quieter the further away you are?
4. Is there any way to resize props, such as fences or tree's, so they fit better in the area I want them, or do I need to resize the area to fit the props?
5. How do people get the textures that look like beaten paths in the dirt on to the ground in their maps? Same with roads etc.
6. Finally, I've heard that if you try to move a water block, it turns it into cheap water. Is there any way to simulate the expensive water using something else? I'm under the impression that cheap water simply looks like crap under water, and if so, could i use fog or something similar to try and get the same sort of effect as being under water?
That should be all for now, i'll come and annoy you guys later if i have more problems