Valve Map Re-releases

Discussion in 'Mapping Questions & Discussion' started by cadeonehalf, Sep 15, 2010.

  1. cadeonehalf

    cadeonehalf L1: Registered

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    So I know everyone here (with good reason) disapproves of user-made edits of Valve's maps, especially straight gametype edits like cp_2fort and other such monstrosities.
    However, what do you think when Valve themselves re-release versions of their map with different gametypes? Do those fall into the same pitfalls that the user-made edits have, or does it instead provide a new way to experience the same environment?
    And are there any existing maps you would like to see expanded/modified into a different gametype? (I'll say Lumberyard, personally)
     
  2. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

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    pl_steel
     
  3. Prestige

    aa Prestige im not gay anymore

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    I have always thought arena_badlands would make a cool ctf map. with the spawns and the like being changed a lot.

    i see nothing wrong with them. the broken-ness can sometimes be fun, although i have yet to see one that has worked really well.
     
  4. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    be_badwater seemed pretty popular.

    Just saying.
     
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  5. nik

    nik L12: Fabulous Member

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    most non-valve-valve-edits are of terrible quality, not saying that all of them are..there's some that are quite good at showing us a different side to a familiar map
     
  6. cadeonehalf

    cadeonehalf L1: Registered

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    what does be_ stand for?

    And I'm aware most non-valve valve edits are poor in quality/conception, I was mostly wondering if Valve re-releasing the maps as a different gametype bothers people. For example, in ctf_sawmill, the lumber shack and waterfall areas are both made largely redundant due to ctf not revolving around that central building.

    To answer my own question though, I always thought ctf_lumberyard could be cool- make the spawn buildings larger and turn them into each team's base.
    Or ctf_nucleus: because the world needs a circular ctf map.
     
  7. tovilovan

    tovilovan L6: Sharp Member

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    ctf_nightlands is a brilliant remake of cp_badlands, one of few valve map remakes I like. I think Valve failed quite hard when converting sawmill from arena to CTF, it had potential but they failed to use it fully. In fact my dream conversion is of sawmill to 5-cp, keeping the interesting dropdowns that are the good parts of ctf_sawmill.
     
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  8. J4CK8

    J4CK8 L11: Posh Member

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    I'm guessing they haven't made things such as cp_goldrush due to balance issues. They might as well make a new map than have several tests, modifications, tests, more modifications, re-optimise.

    Honestly I'd rather they work on new maps than change a few entities and a couple of rooms to make a new gamemode of an old map. Arena and koth are barely played anyway, and they're the only gamemodes that really work as each other.
     
  9. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Ball Escort.
     
  10. Prestige

    aa Prestige im not gay anymore

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    fuuuuuuuck. saw it on fpsb, pretty much what i woulda done. need to find a server playing it.
     
    Last edited: Sep 16, 2010
  11. REEJ

    REEJ L7: Fancy Member

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    1. stealing other's hard work and signing it with your name - plagiarism
    2. valve re-releasing their own maps, modyfying their own hard work
    3. got an idea for a better map? - make it yourself
     
  12. Draser

    Draser L3: Member

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    thats why im making one (not all of it is circular, but it has quite a few circular rooms, 2 of which are the main rooms (not technically correct as one of them is a half circle.)

    As for the actual topic: pl_turbo :D
     
  13. Draco18s

    Draco18s L9: Fashionable Member

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    pl_nucleus ;D