Well, obviously the only people involved in hatmaking are the modeling and visual design people, and while I don't know much about video game production lines, I suspect they tend to have a lot more free time than most departments (for example, playtesters, who are always finding bugs; and programmers, who are always fixing those bugs). Especially since Valve almost never puts out official maps with brand new props.
Actually, some of those digital haberdashers might be the ones who would otherwise have been detailing Mountain Lab, depriving us of our little artpass contest.
Actually, some of those digital haberdashers might be the ones who would otherwise have been detailing Mountain Lab, depriving us of our little artpass contest.