Valley

KotH Valley 2

nea

L1: Registered
Jan 19, 2022
6
0
nea submitted a new resource:

Valley - Valley themed KotH map.

First map*!

As with the first of almost anything, it probably sucks. But I need to know WHY it sucks.
Its a bit bland, unoriginal, and generally underwhelming. Please leave feedback! (if you want to of course.)

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nea

L1: Registered
Jan 19, 2022
6
0
nea updated Valley with a new update entry:

Basic detailing.

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BiggieMike

L1: Registered
Apr 8, 2023
4
1
You're really good at making realistically structured buildings, that's something even I struggle with after years. One piece of feedback I have is that the level isn't designed to reward movement like rocket jumping, there just isn't enough verticality involved. It's a lot of work, but adding something that can still be accessed by less movement based classes, but more quickly accessible to movement advanced classes. Another piece of feedback is this map would be Sniper heaven. Some of the props do a good job of making this better, but I think it could be better implemented with more brushwork, or even implementing displacements for the grass.
Think of every class that can be played and whether or not your map does or doesn't accomodate for them.
But that's just my two cents. Keep it up!