Valley is back from the Dead!
After some long hours fixing bugs in the map and optimizing/generally improving Valley, it's time for the release!
Thanks to Psy for help fixing the areaportal bugs!
a16 Released, Changelog:
--a15 to a16 --
-Optimizated map using Areaportals and an improved skybox
-Fixed areaportal door bugs
-Removed ramp area before C
-Opened the detail area near C up, removed the fence and made the area part of the playable area
-Moved the area at the bottom of the ramp at C to the exit of the small warehouse, shortening the map and travel times
-Moved control point C back into the small warehouse
-Moved control point B back into the large warehouse
-Made 2 new BLU spawn rooms appropriately placed for the new control point positions
-Added a new detail area above RED main base
-Added displacement ground to all natural areas
-Changed final cap area to include custom made doors for the bomb to fall through
-Changed the fictional objective of the map. BLU now have to destroy an exposed part of a rocket fuel line. Old Fictional objective - BLU have to destroy RED's chemical waste plant
-Extended BLU base so the right door is further forwards
-Added thin fog
-Changed the map theme back to Sunny Alpine
-Added a light under the bridge near the final CP to fix a shadow bug
-Added a river and detail to the Valley in the middle of the map
-Fixed 3D skybox tree cards after complaints they were randomly placed
-Changed the second floor room in the warehouse into a Data Link (Spy Tech like room)
-Added the door leading through the building near the final point back again