- Aug 16, 2009
- 335
- 111
I've quickly made a16b to stop most of the big problems in the map surfacing in later testing before a17. The displacement bridge I have planned isn't quite finished so unfortunately this version only has a larger version of the current log bridge.
a16b released - Changelog:
-- a16a to a16b --
-Made the water in the first area deep enough to put out fire
-Temporarily edited the log bridge to split up sightlines
-Moved the door on the side of the C warehouse to break the long sightline across the valley
-Moved the door near the final CP to prompt players to use the upstairs area and also to break up the sightline directly to the RED spawn
a16b released - Changelog:
-- a16a to a16b --
-Made the water in the first area deep enough to put out fire
-Temporarily edited the log bridge to split up sightlines
-Moved the door on the side of the C warehouse to break the long sightline across the valley
-Moved the door near the final CP to prompt players to use the upstairs area and also to break up the sightline directly to the RED spawn