Valley

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
I've quickly made a16b to stop most of the big problems in the map surfacing in later testing before a17. The displacement bridge I have planned isn't quite finished so unfortunately this version only has a larger version of the current log bridge.

a16b released - Changelog:

-- a16a to a16b --

-Made the water in the first area deep enough to put out fire

-Temporarily edited the log bridge to split up sightlines

-Moved the door on the side of the C warehouse to break the long sightline across the valley

-Moved the door near the final CP to prompt players to use the upstairs area and also to break up the sightline directly to the RED spawn