vacay

KotH vacay a2b

canyon pfp

L1: Registered
Dec 18, 2022
31
2
Typeracer updated Vacay A1 with a new update entry:

little things

- Adjusted cover around the control point
- Added a ramp to access the building connecting to bridge
- Added another small health pack in flank building
- Widened the upper hallway in flank building
- Added small ramp to access route easier

Changes are based on what I saw in the demo. Still yet to play the map myself.

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Last edited:

canyon pfp

L1: Registered
Dec 18, 2022
31
2
Typeracer updated vacay with a new update entry:

a2 is out

Big changes layout wise, most notably the central area.

  • Removed shack cover in place for an alleyway with an entrance into side building.
  • Expanded on the original flank building interior by enlarging it, adding another entrance and placing a full health pack on new elevated area.
  • Cap area was widened.
  • Opened up central courtyard

There are a few route adjustments.
  • New landing in the 2nd courtyard area
  • Enclosed landing exiting out into the central...

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canyon pfp

L1: Registered
Dec 18, 2022
31
2
Typeracer updated vacay with a new update entry:

a2a

  • Raised point to be about level with the bridges over looking the point. Moved cover around the point higher and closer to the middle.
  • Lowered fences providing cover to the walkway
  • Removed a fence that initially had players walk around it to reach the side of the point.
  • Adjusted some entrance ways
  • A few detailing props.

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canyon pfp

L1: Registered
Dec 18, 2022
31
2
Typeracer updated vacay with a new update entry:

almost 2 years for a2b is wild

Please enjoy these inconsequential changes!

  • moved spawnrooms closer to the center point to speed up walk times
  • made the planters around the capping area slightly taller
  • better coverage for attackers approaching from the lower cellar area; added health and ammo around that area aswell
  • 1 second decrease in cap time
  • added markers to help with committing to the jumps seen in the gifs.
  • slight geometry adjustments to improve flow

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