Using Youme's Developer Textures not working?

Discussion in 'Mapping Questions & Discussion' started by Inexistence, Feb 20, 2009.

  1. Inexistence

    Inexistence L1: Registered

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    Hey. I downloaded Youme's Developer Textures for Red and Blu, extracted them into the tf/materials/customdev folder and all as usual. They were in Hammer, so I use them for the map, compile it, and then I try to run it in TF2. All the textures that were meant to be developer had the pink and black checquered texture. I tried recompiling, then running again, and all of the textures were wireframe. It seems to change between these two randomly.

    I then thought perhaps I have to pakrat the textures into the map, so I attempted that. I loaded the bsp, clicked Auto, but it didn't find any textures to add. I added them manually instead and saved the bsp, but still no luck. Help? :confused:
     
  2. Queops

    Queops L2: Junior Member

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    Hmmm I'm not sure, seems something is corrupted.
    It's a pain but, try re-download all the textures from our website and then re-apply all textures. Pink and black checquered texture generally means that you need to build cubemaps but that doesn't seem the problem...?
     
  3. Inexistence

    Inexistence L1: Registered

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    I've re-downloaded, re-extracted and generally redone everything I can. I've not yet put lights into the map, so it's merely on the fullbright setting, so cubemaps won't be a problem I assume?

    EDIT: Also, I created an example map, just a hollow cube, with an example of the textures in it, to check if it was that particular vmf causing problems, but they were pink+black checquered as well, so it wasn't the vmf.
     
    Last edited: Feb 20, 2009
  4. GrimGriz

    GrimGriz L10: Glamorous Member

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    If I had to guess, I'd say the prob is in teh pakratting, you're re-saving the bsp after clicking the auto or adding manually, right?
     
  5. Inexistence

    Inexistence L1: Registered

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    Yes, I am.
     
  6. Vigilante212

    Vigilante212 L7: Fancy Member

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    I had this same problem once with custom textures. I recompiled under a new mapname repackratted and it worked fine.
     
  7. Inexistence

    Inexistence L1: Registered

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    As I said, I've attempted to do this on a seperate map and vmf file entirely, and it gives me the same error :/
     
  8. Inexistence

    Inexistence L1: Registered

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    Sorry to bump this but I really need to get this sorted :/ Anyone have any ideas?
     
  9. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    You sure you added them to the Team Fortress 2/tf/materials
    and not sourcesdk_content/tf/materials ?
     
  10. Inexistence

    Inexistence L1: Registered

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    steamapps\inexistence\team fortress 2\tf\materials\customdev

    Completely sure.
     
  11. GrimGriz

    GrimGriz L10: Glamorous Member

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    try this:

    take this vmf, save it as "custom2" or something, compile it, and pakrat it.

    then load this bsp via pakrat and compare the 2

    Alternatively, you can upload your bsp and I'll load it into my pakrat to see if I can make it work.
     
  12. Inexistence

    Inexistence L1: Registered

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    ! H:\Documents and Settings\single user\My Documents\My Stuff\DLs\custom.zip: Unknown method in custom.bsp
    ! H:\Documents and Settings\single user\My Documents\My Stuff\DLs\custom.zip: No files to extract

    When trying to extract from the .zip file.

    I compiled the vmf, it didn't work, I pakratted it in, didn't work. Same pink+black as always.