So here's a basic run through of what ive been trying to accomplish:
Door1 - func_door brush set to move normally
Door2 - func_physbox that is to be "pulled" by func_door | parented to rope1
Rope1 - move_rope next entity rope2
Rope2 - next entity rope 3
Rope3 - parented to Door1
the problem I get is in the ropes system.
the pulleyconstraint by itself works fine but the ropes are either static (i.e. they dont move with either door) or not there at all
any ideas?
ive tried adding other constraints and cant seem to get anything that works (even with constraintsystem)
Door1 - func_door brush set to move normally
Door2 - func_physbox that is to be "pulled" by func_door | parented to rope1
Rope1 - move_rope next entity rope2
Rope2 - next entity rope 3
Rope3 - parented to Door1
the problem I get is in the ropes system.
the pulleyconstraint by itself works fine but the ropes are either static (i.e. they dont move with either door) or not there at all
any ideas?
ive tried adding other constraints and cant seem to get anything that works (even with constraintsystem)