Using phys_pulleyconstraint and func_door

Discussion in 'Mapping Questions & Discussion' started by trackhed, Jan 28, 2008.

  1. trackhed

    trackhed L3: Member

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    So here's a basic run through of what ive been trying to accomplish:

    Door1 - func_door brush set to move normally

    Door2 - func_physbox that is to be "pulled" by func_door | parented to rope1

    Rope1 - move_rope next entity rope2

    Rope2 - next entity rope 3

    Rope3 - parented to Door1

    the problem I get is in the ropes system.
    the pulleyconstraint by itself works fine but the ropes are either static (i.e. they dont move with either door) or not there at all

    any ideas?

    ive tried adding other constraints and cant seem to get anything that works (even with constraintsystem)
     
  2. Jive Turkey

    Jive Turkey L3: Member

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    I can't find the link atm, but I do remember reading that ropes are broken in tf2. IIRC, the problem is in parenting the rope nodes and for a workaround he used a logic_measure_movement entity and moved the ropes that way. I'll try and find the link.
     
  3. trackhed

    trackhed L3: Member

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    thats exactly it.
    will write up something to explain it soon :001_rolleyes:
     
    Last edited: Jan 28, 2008