- Dec 8, 2009
- 6
- 0
So, with this tutorial you'll be capable to strip weapons from all players on your map.
1. Create entity "info_player_teamspawn".
2. Create "trigger_multiple" (It will be the place where server strip the weapons from players).
3. For "trigger_multiple":
- "Delay before Reset" set it to 0 or less (I set it to 0.1)
4. In "Outputs":
- "My output named": OnStartTouch
- "Targets entities named": XXXX*
- "Via this input": kill
*XXXX - its names of *.ctx files which you can find here http://forums.tf2maps.net/showthread.php?t=1805
5. Compile and enjoy!
Hopefully that could be useful for someone besides myself
1. Create entity "info_player_teamspawn".
2. Create "trigger_multiple" (It will be the place where server strip the weapons from players).
3. For "trigger_multiple":
- "Delay before Reset" set it to 0 or less (I set it to 0.1)
4. In "Outputs":
- "My output named": OnStartTouch
- "Targets entities named": XXXX*
- "Via this input": kill
*XXXX - its names of *.ctx files which you can find here http://forums.tf2maps.net/showthread.php?t=1805
5. Compile and enjoy!
Hopefully that could be useful for someone besides myself
Last edited: