Urise

PL Urise A4

ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
35
4
ThatGreenSpyGuy submitted a new resource:

pl_urise_a1 - A simple payload map with a simple twist.

A simple payload map with a simple twist.
Points B and D are accompanied by a lock that temporarily halts the cart, forcing BLU to instead capture a nearby control point in order to progress.

I have not made a map in nearly 2 years, so it likely won't be all that good (especially considering how bad my other ones have turned out in the past), but I'm giving it another go. Detailed feedback is appreciated.

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ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
35
4
ThatGreenSpyGuy updated pl_urise with a new update entry:

Alpha 1 --> Alpha 2

A1 --> A2 [CHANGELOG]:

- Lowered brightness of light_env
- Made the lightmap lower to make the shadows 2x smoother

- Fixed bugged geometry at A
- Updated textures for A's underarea and its hole for better visibility
- Tightened the arc to A in order to eliminate a sightline from the other end
- Changed the route from A to B a little to be slightly longer

- Updated Red's setup spawn to also function as a Blu forward spawn upon capping B
- Changed Red's setup spawn to disable upon A's...

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ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
35
4
ThatGreenSpyGuy updated Urise with a new update entry:

A2 --> A3

A2 --> A3 [CHANGELOG]:

- Decreased Red's respawn time from 9 to 7
- Increased Blu's respawn time from 3 to 5 (until A is capped)
- Red players hiding in the forward spawns get teleported
- Text is now displayed to both teams informing them of when Blu needs to cap one of the Locks
- Lowered the height of the cliffs and increased size of skybox
- Made some of Red's buildings have fancier roofs (detail only)
- Made lighting smoother
- Added a welcome point

- Fixed missing brush under A
-...

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ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
35
4
ThatGreenSpyGuy updated Urise with a new update entry:

A3 --> A4 CHANGELOG

- Completely OVERHAULED first BLU spawn
- Moved further back
- Put at an angle
- Added height variation
- Added more terrain/walls to make the area less open
- Death trap, teehee >v<
- Moved cart spawn to be further back
  • Expanded and added extra details to A
  • Changed RED's Shortcut for A to close upon setup end, rather than upon A capture
  • Rolled back B lock point
  • Shortened B lock point captime
  • Combined buildings around B
- Added extra...

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