Unreal Engine models to Source

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • If you're asking a question make sure to set the thread type to be a question!
  • Something not downloading? Download authors read this.

Silver Scrublord

L1: Registered
Feb 21, 2017
Title, and to clarify, I'm not actually currently working with TF2. It's just a general "Source Engine" question.

I have umodel, crowbar, and blender with Source Tools. The issue is, I've extracted my props (From Batman: Arkham Asylum) and they're all pskx files. I'm looking for a way to take those props (And all their properties) then export them to blender and finally maybe Source I guess.

Anyone here done this?

Does this even make sense?


May 13, 2013
Have you tried googling something like "pskx to obj" or "pskx blender"?
I just did that and found some forums and threads that talk about this.
There's probably an addon for this somewhere in there.