Unreal Engine models to Source

Discussion in 'Mapping Questions & Discussion' started by Silver Scrublord, Feb 4, 2018.

  1. Silver Scrublord

    Silver Scrublord L1: Registered

    Positive Ratings:
    Title, and to clarify, I'm not actually currently working with TF2. It's just a general "Source Engine" question.

    I have umodel, crowbar, and blender with Source Tools. The issue is, I've extracted my props (From Batman: Arkham Asylum) and they're all pskx files. I'm looking for a way to take those props (And all their properties) then export them to blender and finally maybe Source I guess.

    Anyone here done this?

    Does this even make sense?
  2. Izotope

    aa Izotope Never releases maps

    Positive Ratings:
    Have you tried googling something like "pskx to obj" or "pskx blender"?
    I just did that and found some forums and threads that talk about this.
    There's probably an addon for this somewhere in there.