Unreal Engine models to Source

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Silver Scrublord

L1: Registered
Feb 21, 2017
7
Title, and to clarify, I'm not actually currently working with TF2. It's just a general "Source Engine" question.

I have umodel, crowbar, and blender with Source Tools. The issue is, I've extracted my props (From Batman: Arkham Asylum) and they're all pskx files. I'm looking for a way to take those props (And all their properties) then export them to blender and finally maybe Source I guess.

Anyone here done this?

Does this even make sense?
 

Izotope

Sourcerer
aa
May 13, 2013
700
Have you tried googling something like "pskx to obj" or "pskx blender"?
I just did that and found some forums and threads that talk about this.
There's probably an addon for this somewhere in there.