Unrailed

PLR Unrailed A5

Le Codex

L3: Member
Dec 4, 2020
149
73
Le Codex submitted a new resource:

Unrailed - Recreating Unrailed in TF2

This is a project primarily made for fun, but that I decided I'll probably throw in the 2022 April Fools test, because why not.

In this map, both teams compete to make sure their cart reaches their destination. The catch is, they have to build the tracks! Using trees and rocks, they'll have to gather resources and get them to their cart in order for it to build the tracks it needs to reach the destination, or otherwise it'll crash!

Each round is played on a randomly generated terrain, with...

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Le Codex

L3: Member
Dec 4, 2020
149
73
Le Codex updated Unrailed with a new update entry:

Post-test update

Thanks a lot to everyone who participated in the test. Here are a few improvements:
  • Made trains stop instead of crash. The goal is now to be the first to reach the end
  • Remade the speed logic to be better based on the number of players
  • Added a cap zone to the storage cart to make capping resources easier
  • Added a HUD indication that you are carrying wood or rocks
  • Made everyone melee-only except Sniper, Spy, Medic, and Engineer
  • Made teleporters bidirectional
  • Added...

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Le Codex

L3: Member
Dec 4, 2020
149
73
Le Codex updated Unrailed with a new update entry:

Post-AF update

  • Fixed bugs where the cart drifted apart (now they ram into each other!)
  • Changed the way the game works. Now the carts go faster the more tracks they have stored, which encourages efficiency and is more granular than the "first to have enough tracks wins"
  • Fixed sounds! Finally, no more snd_restart is needed every 3 minutes

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Conga Dispenser

L1: Registered
Jul 9, 2019
34
2
Very cool!