Discussion in 'Map Factory' started by Unh3lpful, Jun 12, 2015.
After a failed missile strike, destroy the dud before RED can research into it.
More pictures would be much appreciated, also make them ingame pictures.
Btw, don't put the version in the title. Since it won't permanently be a1
Ok so i tested map and there is so many things wrong. (It's unplayable)
Here is an picture of the map. (ingame)
First, you can spawn camp in blue base.
There is no player clipping on the roofs.
The cart path is broken here?
The cart will stuck here, so the blue team can't win the game.
Wait it's fullbright? That will break few servers. If not all.
Fullbright will not technically "break" a server, it simply causes all maps afterwards to be fullbright unless the convar is changed back by an admin. For that reason, fullbright maps are rejected from TF2Maps testing events. If you want this tested, you'll need to add at least one light entity - a light_environment is required for outdoor lighting, so start with one of those.
Also capital letters in a map file absolute breaks server in a map change.
I am working on fixing all of these errors. Thanks.
Separate names with a comma.