Underwater Look Issues 2

Discussion in 'Mapping Questions & Discussion' started by Motanum, Apr 8, 2012.

  1. Motanum

    Motanum L2: Junior Member

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  2. Wander

    Wander L3: Member

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    The water brush is not tied to any entity right? and which water texture are you using?
    Are you sure there aren't any leaks, and have no areaportal or viscluster brushes going through the water?
     
  3. Motanum

    Motanum L2: Junior Member

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    It is not an entity,

    No leaks,

    No areaportals going into the water.

    No visclusters brushes

    Edit. Texture is water/water_well
     
    Last edited: Apr 8, 2012
  4. Draco18s

    Draco18s L9: Fashionable Member

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    If the water brush covers the face of another brush, that brush's face will likely get removed by the compiler in the "find touching faces that will never be drawn and make them nodraw" segment.

    I ran into this issue myself once.

    Try tying the water to an entity or separating the water from the missing surface by a single unit (which is what I did, because I needed my "ceiling" to be above the water a little, other edges might not work as well).
     
  5. ForbiddenDonut

    aa ForbiddenDonut

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    ^What Draco said. It looks as if a brush is directly touching with water, it does the "nodraw faces looking towards the void" rule.

    Not to hi-jack the thread or anything, but is it possible to make the water effects when you are submerged in it visible when you aren't actually in the water? For example, if you are standing in a glass box surrounded by water?

    If so, I must design an deep sea map. :p
     
  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Kind of. You basically have to put a special water texture outside the windows.
     
  7. ForbiddenDonut

    aa ForbiddenDonut

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    I just found the Bullet Crop set and did this. Although some props disappear behind the glass, it works like a charm.
     
  8. Pocket

    aa Pocket func_croc

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    Which texture is that?
     
  9. ForbiddenDonut

    aa ForbiddenDonut

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  10. Motanum

    Motanum L2: Junior Member

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    Guys, come on. A bit of hijacking. Anyways, back to topic

    I tried pulling it up and it was not help full. It still looks pretty much the same. I am going to try changing the water brushes to be up high instead of "cutting" through the middle.

    And what entity should I try to tie it too?
     
  11. PeepinTheGame

    PeepinTheGame L1: Registered

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    I've had similar problems while mapping in Team Fortress. Does anyone know why water wouldn't show up at all? Its completely clear...

    (Yes I know water is clear but not perfectly see through :p )
     
  12. Motanum

    Motanum L2: Junior Member

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    Leak? If it is cleer, likie a nodraw texture from the top, then you might have a leak.

    In my map I do not have a leak, and it occurs looking from down to up. From up to down it looks normal.
     
  13. ForbiddenDonut

    aa ForbiddenDonut

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    I assume you've tried changing the water to something else other than the well texture?
     
  14. Motanum

    Motanum L2: Junior Member

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    I havent tried. I am trying changing the way I accomodate the water brushes. But do you have any suggested water textures in mind? I use well because I like the way it looks.
     
  15. ForbiddenDonut

    aa ForbiddenDonut

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    It wouldn't hurt to just test it and rule out that it's a problem with the well "beneath" texture.