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KotH Underbridge

Discussion in 'Map Factory' started by Fuppinshire, Aug 19, 2013.

  1. Fuppinshire

    Fuppinshire L1: Registered

    Messages:
    3
    Positive Ratings:
    9
    Underbridge is a pretty straightforward koth-map and my second TF2 map as of yet. I'd like to find out if it's worth continuing as I wanted to at least hit beta.
     
  2. x6herbius

    aa x6herbius

    Messages:
    378
    Positive Ratings:
    280
    Are those brick textures from HL2? I have to say they fit fairly well but you might want to either TF2-ify them a little or find others that are from the TF2 set.
     
  3. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    586
    trolls are gonna love this one
     
    • Thanks Thanks x 2
  4. TheClaudioAmericano

    TheClaudioAmericano L1: Registered

    Messages:
    46
    Positive Ratings:
    17
    I love the idea, especially the bridge.
    Can´t wait to try this out.
     
  5. TheClaudioAmericano

    TheClaudioAmericano L1: Registered

    Messages:
    46
    Positive Ratings:
    17
    Played it on gameday and it was fun, but you still have some work to do.
    Here are a few things I thought while playing this map:

    1st -
    Sightlines.
    [​IMG]
    It´s a good thing to have a few good areas here and there for Sniper to get good headshots but, these were unfair in my opinion.


    2nd -
    A lot of the time I never even wanted to put my foot in this path. It is very small and it just tells me death.
    Almost everytime I did go in it I was either very lucky to survive or killed by Soldiers and Demomen easily.
    [​IMG]
    Now I´m not sure if you want to keep them and try to fix them but, I´d suggest maybe trying to just cut them out.


    3rd -
    The brick texture on the bridge.
    I´m probably not the only one that said it already, they just don´t give the tf2 feel where it stands.
     
    Last edited: Aug 20, 2013