[TUTORIAL] Trains, the easy way.

wyn10

L1: Registered
Nov 22, 2009
46
3
Thanks to Tehrasha it now moves finally.

Now I'm trying to figure out why sideways -_-.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
You have to turn either your trains or your whole map by 90 degrees, because tracktrains in source always start in a certain direction.
 

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
It works except for adding on pass to the last track train to stopsound; the sound keeps going
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
If it's a looping sound, the flag should be unchecked. Keep in mind that, as the article says, StopSound only stops the sound from looping. It does not stop a sound immediately.
 

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
My sounds never stop and my trains only go once

Here's my entities.

entities.png
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Ermm... on the ambient_generic, you want the SOURCE ENTITY NAME (the very bottom field) to be the tracktrain's name.
 

spaniard80

L1: Registered
Jun 8, 2008
2
0
Do you need to anything special for there to be the train kill icon? Because I have the trigger_hurt's damage type set to "train" and nothing occurs (there's also no option for it).
 

Tehrasha

L3: Member
Nov 5, 2009
115
28
Do you need to anything special for there to be the train kill icon? Because I have the trigger_hurt's damage type set to "train" and nothing occurs (there's also no option for it).

Do you have Boojum's Ultimate Mapping Resource Pack installed?

There should be a separate 'SmartEdit' pull-down option for Train damage.
If you just typed the word 'train' into the normal damage field, it definitely wont work.
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
The damage type should be Freeze (the Train type is if you have ABS' pack as mentioned above installed, which just replaces the names)
 
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Zemskiss

L1: Registered
Sep 11, 2010
8
0
Thx for this tutorial. Everything worked smoothly !
P.S. BTW are there any tutorials about train gates/doors and warning lights ? I've tried almost everything but nothing seem to work :(
 
Last edited:
Jan 8, 2011
397
393
In terms of bells and lights, what outputs should I have on the logic_timer?