[Tutorial Request]Explosion

Discussion in 'Mapping Questions & Discussion' started by Psyphil, Oct 7, 2008.

  1. Psyphil

    Psyphil L3: Member

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    Many PL maps ends in a big explosion destroying everyone and everything anywhere near it. Ofcourse I want that in my coming map too ;) so I checked both goldrush and badwater vmf to find out how to. However this was much more complicated than I thought and I can't differ the exploding parts from the statics :blushing: so I thought I would ask for help here :D

    In the tutorial I'd like to see which models are available for exploding, ofcourse how to make the explosion itself and how to trigger everything correctly.

    Thanks in advance!

    //Psyphil

    P.S. Great community you have here :woot:
     
  2. Benny

    Benny L1: Registered

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    I'm pretty sure that is just an Particle Effect with a premade Model.
    You should go and look for some basic Tutorials on the Particle Editor...

    Maybe I can make one on how to achieve a Explosion like this in the Particle Editor.
     
    Last edited: Oct 7, 2008
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    I'm going to do a single stage PL tutorial on the dev wiki at some point, with information on the end explosion, but it might be a while...

    I'd suggest looking at decompiled badwater, there's not much to the explosion, OnPass triggers a relay that sets off the explosion particle effect, an ambient_generic, and an env_shake